The spell's probably not a great choice for sorcerers, most bards and paladins, and some clerics, but it's better than dying to the DM's lucky dice. An adventurer can purchase in a small town a potion of living undeath (2nd-level spell at caster level 3) (300 gp 0.1 lbs.) or purchase in a small city a wand of living undeath (2nd-level spell at caster level 3) (4,500 gp 0 lbs.). The lowest-level way is likely the 2nd-level cleric spell living undeath ( Spell Compendium 134) that for 1 min./level renders a touched creature immune to critical hits and sneak attacks for the spell's duration, the creature also suffers a −4 penalty to Charisma (minimum Charisma 1). A bit of splat-diving can find most of those for you, but the options there are too numerous for me to actually list. If your concept or build permits, Warshaper is a great PrC for melee shapeshifters. Some prestige classes grant crit resistance or crit immunity, most notably the Warshaper prestige class from Complete Warrior. Debuffing enemies can help lower their chances of hitting or confirming their criticals - spells like Slow, Blindness/Deafness, Glitterdust, and their ilk prevent an active enemy from hitting/critting effectively. Fortification is a pretty good option as far as armor enchantment goes, especially if you can tag it onto an Animated shield (this assumes shield proficiency). You might be tempted to go for something like Ysgardian Heartwire ( Book of Exalted Deeds) but generally speaking trying to boost your AC is a trap that you shouldn't fall into. The Wall of Blades maneuver lets you intercept an attack, and there are some spells and/or class features that can force re-rolls on an enemy. Non-AC defenses such as Mirror Image, Displacement, Blur, Blink, teleportation, flight, and burrowing are great for that, since you can't be struck by a critical hit if you aren't struck in the first place. Necropolitian doesn't alter your alignment, but talk with your DM about it anyway - as you should for all character options.Īnother option is to try and protect yourself from attacks in general. The Necropolitian template ( Libris Mortis) only costs you a level - not a +1 level adjustment, a level, which is easy to gain back - and in exchange gives you the Undead type with its entire suite of immunities and bonuses. The easiest method, by far, is to just ditch life and become undead. Note that all Warforged, not just Juggernauts, get Light Fortification.Ĭritical hit immunity/protection against critical hits comes in a LOT of flavors in 3.5, which you seem to be playing (since that's the tag on the thread). Ideally, you get a +1 heavy fortification buckler or something, for the minimum 36,000 gp. Light fortification is a +1-equivalent for a 25% chance to ignore them, moderate fortification gets 75% for a +3-equivalent, and heavy fortification gets 100% (i.e. These are effects that give you a % chance to ignore a critical hit (or Sneak Attack). These are not nearly as easy to come by as Construct or Undead however I mention them more for completeness’s sake than as a serious recommendation. Swarm) also provide immunity to critical hits. Elemental, Ooze, Plant) and subtypes (e.g. They can fix that, however, by taking the Warforged Juggernaut prestige class from the same book, or by having construct essence from Races of Eberron cast on them ( construct essence is a 5th-level Artificer infusion and a 5th-level Sor/Wiz spell there is also a greater construct essence as a Sor/Wiz 9 spell). The easiest way to get the Construct type is by being a Warforged ( Eberron Campaign Setting), but they have the Living Construct subtype which removes immunity to critical hits. Be careful about your Fortitude save and about Turn/Rebuke Undead – those are weak points for you. You are now immune to an enormous smorgasbord of things, and if you dumped Constitution to begin with, you now have effectively a better Point Buy than others. In exchange, you become Undead, but lose nothing but your Constitution score. The easiest way is to be a Necropolitan from Libris Mortis: you lose a level as if you’d been killed and had raise dead cast on you, and then lose 1,000 XP on top of that. Answers, in order from mechanically-cheapest to mechanically-priciest: Undead Type
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